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inFrontOfQueue - Variable in class model.agent.humanAgent.aatom.tacticalLevel.activity.passenger.QueueActivity
Determines if the agent is in front of the queue.
init() - Method in class model.agent.Agent
This method is used to initialize the agent.
init() - Method in class model.agent.humanAgent.aatom.AatomHumanAgent
 
init(MovementModule, NavigationModule, ActivityModule) - Method in class model.agent.humanAgent.aatom.operationalLevel.action.communication.CommunicationModule
Sets the movement model.
init(AatomHumanAgent, ObservationModule) - Method in class model.agent.humanAgent.aatom.operationalLevel.action.movement.impl.HelbingMovementModule
 
init(AatomHumanAgent, ObservationModule) - Method in class model.agent.humanAgent.aatom.operationalLevel.action.movement.MovementModule
Sets the agent.
init(Map, MovementModule) - Method in class model.agent.humanAgent.aatom.operationalLevel.observation.ObservationModule
Initializes the MovementModule.
init(Map, AatomHumanAgent, NavigationModule, ActivityModule) - Method in class model.agent.humanAgent.aatom.operationalLevel.OperationalModel
Initializes the AatomHumanAgent.
init(PlanningModule, ObservationModule, Collection<Activity>) - Method in class model.agent.humanAgent.aatom.strategicLevel.belief.BeliefModule
Initializes the belief module.
init(GoalModule) - Method in class model.agent.humanAgent.aatom.strategicLevel.reasoning.planning.PlanningModule
Initializes the activity planner.
init(ObservationModule) - Method in class model.agent.humanAgent.aatom.strategicLevel.StrategicModel
Initializes the strategic model.
init(Map, HumanAgent, MovementModule, ObservationModule, NavigationModule, ActivityModule) - Method in class model.agent.humanAgent.aatom.tacticalLevel.activity.Activity
Sets the agent.
init(Map, HumanAgent, MovementModule, ObservationModule, Collection<Activity>, PlanningModule, NavigationModule) - Method in class model.agent.humanAgent.aatom.tacticalLevel.activity.ActivityModule
 
init(Map, MovementModule, ActivityModule, ObservationModule) - Method in class model.agent.humanAgent.aatom.tacticalLevel.navigation.NavigationModule
Sets the agent.
init(Map, MovementModule, ActivityModule, ObservationModule) - Method in class model.agent.humanAgent.aatom.tacticalLevel.navigation.PassengerNavigationModule
 
init(Map, HumanAgent, MovementModule, ObservationModule, PlanningModule, Collection<Activity>) - Method in class model.agent.humanAgent.aatom.tacticalLevel.TacticalModel
Initializes the HumanAgent.
init() - Method in class util.analytics.Analyzer
Initialize the parameters.
initLog(String) - Method in class util.io.logger.BaseLogger
Initiates log location.
initLog(String) - Method in class util.io.logger.ExtendedBaseLogger
Initiates log location.
inputs - Variable in class simulation.main.Experimenter
The inputs.
inQueuingArea() - Method in class model.agent.humanAgent.aatom.tacticalLevel.navigation.NavigationModule
Determines if the agent is in a queuing area.
inRange(double, double, double) - Method in class model.agent.humanAgent.aatom.tacticalLevel.activity.passenger.QueueActivity
Determines if an angle is within a range of angles.
instance - Static variable in class model.agent.humanAgent.aatom.tacticalLevel.navigation.DiscretizedMap
Singleton object.
instanceMap - Static variable in class model.agent.humanAgent.aatom.tacticalLevel.navigation.DiscretizedMap
The corresponding map.
interArrivalTime - Variable in class simulation.simulation.agentGenerator.BaseAgentGenerator
The inter arrival time in seconds.
INV_ATAN2_DIM_MINUS_1 - Static variable in class util.math.FastMath
 
isAproximateRotation(float, Vector) - Method in class model.environment.position.Vector
Checks if this vector is an approximate counterclockwise rotation of another vector.
isCheckedIn() - Method in class model.agent.humanAgent.aatom.Passenger
Checks if the passenger is checked in.
isCollision(int) - Method in class model.agent.humanAgent.aatom.tacticalLevel.navigation.NavigationModule
Check if there is a collision with PhysicalObjects or WalkThroughMetalDetectors.
isCollision(PathShape) - Method in class model.map.shapes.PathShape
Determines if this shape intersect with another PathShape.
isCollision(PolygonMapComponent) - Method in class model.map.shapes.PolygonMapComponent
Determines if two PolygonMapComponents intersect.
isDestroyed() - Method in class model.map.MapComponent
Determines if the component is destroyed.
isFinished() - Method in class model.agent.humanAgent.aatom.tacticalLevel.activity.Activity
Determines if the activity is done.
isGoingToActivity() - Method in class model.agent.humanAgent.aatom.tacticalLevel.activity.Activity
Flag to indicate that the agent is going to an activity.
isInFrontOfQueue() - Method in class model.agent.humanAgent.aatom.tacticalLevel.activity.passenger.QueueActivity
Determines if the agent is in front of the queue.
isInProgress() - Method in class model.agent.humanAgent.aatom.tacticalLevel.activity.Activity
Indicates if the activity is in progress.
isInQueue() - Method in class model.agent.humanAgent.aatom.operationalLevel.action.movement.impl.HelbingMovementModule
Determines if the agent is queuing.
isInQueue() - Method in class model.agent.humanAgent.aatom.tacticalLevel.activity.passenger.QueueActivity
Determines if the agent is queuing.
isLineCollision(Position, Position) - Method in class model.map.PhysicalMapComponent
Determines if a line intersects with the PhysicalMapComponent.
isLineCollision(Position, Position) - Method in class model.map.shapes.CircularMapComponent
 
isLineCollision(Position, Position) - Method in class model.map.shapes.PathShape
Determines if a line intersects with the shape.
isLineCollision(Position, Position) - Method in class model.map.shapes.PolygonMapComponent
 
isLineCollision(Position, Position, Collection<T>) - Static method in class simulation.simulation.util.Utilities
Determines if a line intersects with a set of components.
isLineCollision(Position, Position, Position, Position) - Static method in class simulation.simulation.util.Utilities
Checks if two lines intersect.
isOccupied() - Method in class model.environment.objects.physicalObject.Chair
Indicates if the chair is occupied.
isOccupied() - Method in class model.environment.objects.physicalObject.Desk
Determines if the desk is occupied.
isOpen - Variable in class model.environment.objects.physicalObject.Desk
The system is open or closed.
isOpen() - Method in class model.environment.objects.physicalObject.Desk
 
isOpen() - Method in interface model.environment.objects.physicalObject.Openable
Is open or not.
isOpen - Variable in class model.environment.objects.physicalObject.sensor.XRaySystem
The system is open or closed.
isOpen() - Method in class model.environment.objects.physicalObject.sensor.XRaySystem
 
isOutOfBounds(Position) - Method in class model.map.Map
Check if a Position is out of map.
isPerformingGateActivity(Passenger) - Method in class util.analytics.DistanceAnalyzer
Determines if a passenger is performing its gate activity.
isQueuing() - Method in class model.agent.humanAgent.aatom.AatomHumanAgent
Determines if the agent is queuing.
isQueuing() - Method in class model.agent.humanAgent.aatom.tacticalLevel.activity.ActivityModule
Determines if the agent is queuing.
isQueuing() - Method in class model.agent.humanAgent.aatom.tacticalLevel.navigation.NavigationModule
Determines if the agent is queuing.
isQueuing() - Method in class model.agent.humanAgent.aatom.tacticalLevel.TacticalModel
Determines if the agent is queuing.
isRunning() - Method in class simulation.simulation.Simulator
Simulation running or not.
isSameActivityStatePairVector(Belief, Belief) - Method in class model.agent.humanAgent.aatom.strategicLevel.belief.BeliefModule
Determines if two beliefs have the same activity state pair vector.
isSitting() - Method in class model.agent.humanAgent.aatom.AatomHumanAgent
Determines if the agent is sitting.
isSitting() - Method in class model.agent.humanAgent.aatom.operationalLevel.action.movement.MovementModule
Determines if the agent is sitting.
isSitting() - Method in class model.agent.humanAgent.aatom.operationalLevel.OperationalModel
Determines if the agent is sitting.
isStuck(double) - Method in class model.agent.humanAgent.aatom.tacticalLevel.navigation.NavigationModule
Determines if the agent is stuck for a given number of seconds.
isStuck(boolean, double) - Method in class model.agent.humanAgent.aatom.tacticalLevel.navigation.StuckDetector
Determines if the agent is stuck for a given number of seconds.
isStuck(double) - Method in class model.agent.humanAgent.aatom.tacticalLevel.navigation.StuckDetector
Determines if the agent is stuck for a given number of seconds.
isTraversable(int, int) - Method in class model.agent.humanAgent.aatom.tacticalLevel.navigation.pathfinder.JumpPointSearchPathFinder
Determines if the graph is traversable at (x,y)
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