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F

f - Variable in class model.agent.humanAgent.aatom.tacticalLevel.navigation.pathfinder.JumpPointNode
The f value.
facility - Variable in class model.agent.humanAgent.aatom.Passenger.Builder
 
facility - Variable in class model.agent.humanAgent.aatom.Passenger
Facility type.
Facility - Class in model.environment.objects.area
A restaurant is a Area where HumanAgents can eat something.
Facility(double, double, double, double) - Constructor for class model.environment.objects.area.Facility
Creates a rectangular area with a specified top left corner, width and height.
Facility(double, double, double, double, double, double, double, double) - Constructor for class model.environment.objects.area.Facility
Creates a area from four corner coordinates.
Facility(double[], double[]) - Constructor for class model.environment.objects.area.Facility
Create a area from a list of (x,y) coordinates.
Facility(List<Position>) - Constructor for class model.environment.objects.area.Facility
Create a area from a list of corner Positions.
FacilityActivity - Class in model.agent.humanAgent.aatom.tacticalLevel.activity.passenger
The shop activity handles all shop related activity for an agent.
FacilityActivity() - Constructor for class model.agent.humanAgent.aatom.tacticalLevel.activity.passenger.FacilityActivity
 
facilityType - Variable in class model.agent.humanAgent.aatom.tacticalLevel.activity.passenger.impl.BasicFacilityActivity
The type of facility.
FastMath - Class in util.math
Class imported from http://www.java-gaming.org/index.php?topic=14647.0
FastMath() - Constructor for class util.math.FastMath
Private constructor to prevent object creation.
FileMerger - Class in util.io
Merges all files.
FileMerger() - Constructor for class util.io.FileMerger
 
finishCollect() - Method in class model.agent.humanAgent.aatom.tacticalLevel.activity.passenger.impl.BasicRegionalCheckpointActivity
Finish the collect action.
finishCollect() - Method in class model.agent.humanAgent.aatom.tacticalLevel.activity.passenger.impl.BasicSchipholCheckpointActivity
Finish the collect action.
flight - Variable in class model.agent.humanAgent.aatom.Passenger.Builder
 
flight - Variable in class model.agent.humanAgent.aatom.Passenger
The Flight of the agent.
flight - Variable in class model.agent.humanAgent.aatom.strategicLevel.BasicPassengerStrategicModel
The flight.
flight - Variable in class model.agent.humanAgent.aatom.strategicLevel.reasoning.planning.BasicPassengerPlanner
The flight.
flight - Variable in class model.agent.humanAgent.aatom.tacticalLevel.activity.passenger.impl.BasicPassengerCheckInActivity
The flight of the agent.
flight - Variable in class model.agent.humanAgent.aatom.tacticalLevel.navigation.PassengerNavigationModule
The flight.
Flight - Class in model.environment.objects.flight
A flight.
Flight(FlightType, double, GateArea, Collection<Desk>, QueuingArea, QueuingArea) - Constructor for class model.environment.objects.flight.Flight
Creates a new flight.
Flight(FlightType, int, double, GateArea, Collection<Desk>, QueuingArea, QueuingArea) - Constructor for class model.environment.objects.flight.Flight
Creates a new flight.
flightSchedule - Variable in class util.analytics.MissedFlightsAnalyzer
The flight schedule.
FlightSpecificAgentGenerator - Class in simulation.simulation.agentGenerator
The base agent generator generates passengers in random intervals.
FlightSpecificAgentGenerator(double[], double, double) - Constructor for class simulation.simulation.agentGenerator.FlightSpecificAgentGenerator
Creates a flight specific agent generator.
FlightTest - Class in model.environment.objects.flight
The flight test class.
FlightTest() - Constructor for class model.environment.objects.flight.FlightTest
 
flightTime - Variable in class model.environment.objects.flight.Flight
The time of flight (in seconds from the start of the simulation).
flightType - Variable in class model.environment.objects.flight.Flight
The flight type.
FlightType - Enum in model.environment.objects.flight
The type of Flight.
FlightType() - Constructor for enum model.environment.objects.flight.FlightType
 
flushCounter - Variable in class util.io.logger.Logger
The flush counter ensures regular flushing of the writer.
forceEnd() - Method in class simulation.simulation.endingCondition.EndingConditions
Forces the simulation to end.
fps - Variable in class view.MapPanel
FPS
futures - Variable in class simulation.main.Experimenter
The different processes.
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